

So, my question is, how can I make my brakes slow the train down after it goes up the incline and returns to the station going FORWARD ONLY? The train overshoots the station on the forward run, but the station brakes DO grab the train on the way hrough and roll it backwards into the loading area. I put a brake block behind the station, but the train flies right through the brake block in both directions even though I set the speed limit to 10 MPH. I've designed the coaster so that it rolls through the launch and passes through the station, then rolls backwards up an incline behind the station. It rolls out of the station, launches via a LIM track, runs through a loop, goes up an incline, then does it all backwards. I'm building a VERY basic shuttle coaster. I'd have to look at Colossus, or Fahrenheit.Okay, I'm stuck and I'm sure this is a really simple fix (or it's not and I made something really complicated).

I think straightening the track out before an inversion like that is not something that Intamin would ever do. A little odd? It feels like you used prefab inversions from the NL2 editor. I don't really know what's going on, but it probably stresses the track like hell.ġ:21 is just. Just ease into it a little more.ġ:17 the banking here is very weird.

Just wish you had more pops of airtime towards the end of the coaster.ġ:08 again, too strong of a transition. I actually quite like the double down at 1:05. The end is where things get a little messy. Also, what are the forces on that stengel dive? The way it straightens out after the 0:48 heartline roll is a little weird to me. It'd probably cause some concussions.Īt 0:39 I think it would looked better had you kept the track completely straight instead of giving it this little nudge to the right. Turnaround at 0:34 is too strong I think. These are the things I would change next time around: It definitely feels like an Intamin mega, especially the first part. Work In Progress (coaster construction).

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